
About Me
Why did I become a game developer?
I’ve loved video games for as long as I can remember. I was playing StarCraft alongside Reader Rabbit before I could even read. That early fascination grew into a genuine passion for how games are made — how mechanics, systems, and player experiences come together. I enrolled in the Toronto Film School’s Game Design and Development program, where I made close friends and gained invaluable experience bringing game ideas to life.
What are my strengths and skills?
I specialize in gameplay programming and systems design. I have hands-on experience with Unreal Engine 5, Unity, and more accessible tools like Construct. My programming background includes C#, C++, and visual scripting through Blueprints. More than anything, I enjoy designing mechanics and systems that are meaningful and satisfying to interact with.
What’s my vision?
I want to create games that help players grow as people. In an industry often dominated by formulaic and profit-driven projects, I believe there is still room for games with heart. My goal is to craft experiences that challenge, comfort, and inspire. One day, I hope to look back and know I made a real, positive contribution to the medium I love.
