My Projects
All Flocked Up
Technical Artist/General Programmer

A sandbox adventure game developed as a capstone project at Toronto Film School from September 2024 to June 2025. All Flocked Up blends open-ended exploration with stylized visuals, where players control a mischievous pigeon causing chaos across Toronto’s Kensington Market.
https://good-flocking-games.itch.io/all-flocked-up
What I did:
Built a flexible cel-shading material setup using Unreal’s material tools
Fixed lighting and rendering problems, including making custom tweaks to the engine when needed
Took over and finished incomplete systems from past team members, making sure everything worked smoothly together
Kept Blueprints clean, organized, and clearly commented so the whole team could follow along easily
Worked closely with teammates and kept our project on track using Trello



Chithulu
Solo Programmer

A fast-paced arcade game created for the Toronto Film School Game Jam November 2024. Players control Chithulu, an adorable eldritch creature, as they devour candy themed enemies in space. The game blends pinball inspired mechanics with cute, sugary aesthetics.
https://lvl100wizard.itch.io/chithulu
What I did:
Solely programmed all game systems in Unity
Implemented player controls, enemy spawning, scoring, and win/lose conditions
Integrated all art assets and animations provided by the art team
Handled UI implementation and polish within a 72-hour jam window



